Fire · will
The spark that wants a life
Wands are the heat of doing — the match, the project, the yes that wants legs. This walk is fourteen doors: Ace to Ten, then the four people of the suit.
Stay as long as you like. Skip if you need to. Nothing is saved. Nothing is scored.
The story is simple: a spark, a scramble, a harvest, and the household that can hold fire without burning the house down.
Four quiet movements
The spark
Ace through Four — fire finding a shape
The test
Five through Seven — heat meeting other heat
The harvest
Eight through Ten — what the fire became
The household
The four courts — how will lives in a person

1. The Spark
Ace of Wands

2. The View
Two of Wands

3. The Ships
Three of Wands

4. The Raised Roof
Four of Wands

5. The Scramble
Five of Wands

6. The Wreath
Six of Wands

7. The Hill
Seven of Wands

8. The Flight
Eight of Wands

9. The Last Watch
Nine of Wands

10. The Bundle
Ten of Wands

11. The First Match
Page of Wands

12. The Charge
Knight of Wands

13. The Hearth
Queen of Wands

14. The Steward of Fire
King of Wands

