The four walks

Fire · will

The spark that wants a life

Wands are the heat of doing — the match, the project, the yes that wants legs. This walk is fourteen doors: Ace to Ten, then the four people of the suit.

Stay as long as you like. Skip if you need to. Nothing is saved. Nothing is scored.

The story is simple: a spark, a scramble, a harvest, and the household that can hold fire without burning the house down.

Four quiet movements

  • The spark

    Ace through Four — fire finding a shape

  • The test

    Five through Seven — heat meeting other heat

  • The harvest

    Eight through Ten — what the fire became

  • The household

    The four courts — how will lives in a person

Start at the Ace of Wands
  1. 1. The Spark

    Ace of Wands

  2. 2. The View

    Two of Wands

  3. 3. The Ships

    Three of Wands

  4. 4. The Raised Roof

    Four of Wands

  5. 5. The Scramble

    Five of Wands

  6. 6. The Wreath

    Six of Wands

  7. 7. The Hill

    Seven of Wands

  8. 8. The Flight

    Eight of Wands

  9. 9. The Last Watch

    Nine of Wands

  10. 10. The Bundle

    Ten of Wands

  11. 11. The First Match

    Page of Wands

  12. 12. The Charge

    Knight of Wands

  13. 13. The Hearth

    Queen of Wands

  14. 14. The Steward of Fire

    King of Wands